Operator Analysis – Siege

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Arknights Siege operator guide tutorial analysis, Operator Analysis – Siege

General Information

★★★★★★
Name: Siege
Class: Vanguard
Block: 2
Attack Interval: 1.05 Sec
Redeploy Time: 70 Sec


Max Trust: ATK +60, DEF +25
DP Cost: 12 (Initial) → 14 (E1) → 12 (E1 Potential 5)
Trait: Blocks 2 enemies.

Stat Comparison

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E0 Max Level

NameHPATKDEFRES
Siege11993082270
Texas9962992080
Zima11282742110

E1 Max Level

NameHPATKDEFRES
Siege16434223070
Texas13654102740
Zima15053762900

E2 Max Level

NameHPATKDEFRES
Siege22515153840
Texas19505003430
Zima21504703500

Comment: Siege’s has high HP and ATK, and average DEF. Her stat closely resemble a Guard, assuring her longer survival than other Vanguards.

Talent

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King of Beasts

Without Potential
(E1) All Vanguard Operators’ ATK and DEF +4%
(E2) All Vanguard Operators’ ATK and DEF +8%

With Potential 5
(E1) All Vanguard Operators’ ATK and DEF +6%
(E2) All Vanguard Operators’ ATK and DEF +10%

Comment: A straightforward and useful buff that increases the combat ability of all Vanguards. Be wary that this talent only applies when she is deployed in battle.

Crushing (Learn at E2)

Obtains 1 Skill Point when an enemy in the four surrounding grids is killed.
Comment: A talent which directly compliment her S2’s range. Helps in increasing her damage dealing and DP regen.

Potential

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PotentialAccumulated Effect
2DP Cost -1
3Redeployment Time -4 sec
4ATK +25
5First Talent Effect Up
6DP Cost -1

Comment: Siege’s usability highly increase through potential. As a vanguard, she benefits a lot on the DP Cost discount, and the talent up helps in further strengthening her damage.

RIIC Skill

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Skill NameUnlockTypeDescription
LeaderInitialDormitoryWhen this Operator is assigned to a Dormitory, the recovered Morale of all Operators +0.15 per hour (only the most effective one will take effect when assigned Operators have the same skill effect)
LionheartE2DormitoryWhen this Operator is assigned to a Dormitory, the recovered Morale of all Operators +0.2 per hour (only the most effective one will take effect when assigned Operators have the same skill effect)

Comment:

Skill Analysis

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Charge γ

Charge per second; Auto trigger

LevelEffectSP Cost / Initial SP / Duration
1Instantly gains 12 Deployment Points.44/10/0
4Instantly gains 12 Deployment Points. 41/12/0
7Instantly gains 12 Deployment Points. 37/16/0
M3Instantly gains 12 Deployment Points. 35/20/0

Significant Changes: n/a
Mastery Suggestion: No
Comment: Starter skill which has no difference than most Vanguard. Can be used in maps with little enemies (which counters S2 usability) for better DP regen.

Aerial Hammer

Charge per second; Auto trigger

LevelEffectSP Cost / Initial SP
1Deals 220% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 1 charge(s)
12/0
4Deals 250% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 2 charge(s)
11/3
7Deals 280% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)
11/6
M3Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)
10/10

Significant Changes: Level 4, 7 and 10
Mastery Suggestion: Highly yes
Comment: One of Siege’s signature skill, which assures her damage output while DP regen at the same time. As the skill involves all foes around Siege, it is also a good skill for some crowd control.

Skull Breaker

Charge per second; Manual trigger

LevelEffect SP Cost / Initial SP / Duration
1Attack Interval increases (+1 sec); Increases ATK to 260% when attacking; Has a 40% chance to Stun the targets for 0.5 seconds30/0/15
4Attack Interval increases (+1 sec) ; Increases ATK to 290% when attacking; Has a 40% chance to Stun the targets for 0.8 seconds30/5/18
7Attack Interval increases (+1 sec) ; Increases ATK to 320% when attacking; Has a 40% chance to Stun the targets for 1.1 seconds30/10/21
M3Attack Interval increases (+1 sec) ; Increases ATK to 380% when attacking; Has a 40% chance to Stun the targets for 1.5 seconds30/25/25

Significant Changes: Level 4, 7, and 10
Mastery Suggestion: No
Comment: A skill which sacrifice attack interval for an even higher ATK. Good in dealing with slightly higher Def enemies, though does not shine well when facing against a large rush of enemies.

Usage Guide

Siege’s Guard-like ability allows her to be retain in the battlefield for an extended amount of time. When DP regen is no longer required, she still serves decently as a damage dealer. She is best used when carrying S2, though player would need to be wary of not putting any operator in front of her and ended up reducing her efficiency.

When her DP regen is not necessary, player can simply opt to have her equip with S3 and treat her as a Guard. Although the attack interval will be longer, the damage and stunning effect can still be useful in one way or another. Do take note that it may not be too useful in facing against a large amount of enemies.

Siege’s talent buffs all Vanguards, so if the player wants it, it’s also fine (and fun) to form a Vanguard team to go around with it.

Conclusion

Siege versatility makes her a good operator in many team, if not all. Player should start using her as soon as she was obtained, though her E2 is not too much of a priority if the team is not matured yet.

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