At first glance, Cell to Singularity – Evolution Never Ends attracts attention for being a game revolving around evolution of life on Earth. The concept is novel, especially how it translates well into a casual tapping game.
The UI is generally slick in terms of buttons, but the 3D models are a tad bit lacking. Animal and human models are bulky, and can definitely be rendered better. The movement of the models are sluggish too, though not game breaking by any means.
Talking about game breaking, the game is surprisingly smooth and stable for an Early Access. There are no crashes in clients, hanging, or even lags during our 5 days on-and-off poking into the game.
Gameplay wise, it is not as addictive as advertised. Unfortunately, it is not as educational as it sounds to be either. While the game do seem informative during the first hour, players would quickly find it being otherwise. The game merely revolves on keywords with little to no description or explanation over each evolution.
The evolution branch in the game can also be odd, as it lacks proper chronological restriction. For instance, my humans in the game can already be building cities and mining ores before learning how to cave paint. It just doesn’t make sense.
Anyhow, the game has started with a decent foundation. With proper polishing, the game can actually be fun as a side game to kill time.